Assesment 2 Team Beta
All the buttons of the app have a dark orange colour and turns a bit brighter when pressed, which ensures visual consistency. Orange was chosen because it is highly distinguishable from the background.
Most of the buttons contain icons that indicates what the user should expect when pressing them. The application is developed for smartphones, which are more likely to be used in very short intervals and in short bursts on the run. Therefore, icons works well, because they are quick and easy to understand, and ensure minimal cognitive load.
The start button is in the middle of the screen to catch the users attention, and the user will immediately know that it is a game, and know how to get started. The back button is located in the top left corner, which is usually where it is.
When in landscape mode the bottom left/right side is easiest to access, and therefore many of the buttons are located there. Buttons with similar functionality are grouped together, but are still located according to what they do, e.g. moving up is located at the top.
The reset button is located in the bottom middle of the screen, which is harder to access, but the button isn't used as often as the rest of the buttons. It isn't grouped with other buttons to show that it has a unique functionality.
Background Photo by Clayton Caldwell on Unsplash - https://unsplash.com/photos/9xJlGgBoN7A
Status | In development |
Platforms | HTML5 |
Author | Danielholm17 |
Genre | Educational |
Made with | Unity |
Tags | nature |
Comments
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Overall an Excellent Menu and Scene Developed by Daniel, Daniel has displayed all of Gestalts Theories for UI and UX Human Centred Design, around a Nature theme and a crab-based user persona.
Daniels Scene Demonstrates towards UI/UX design principles:
All in all Daniels Menu and Scene is near 100% realistic. No coding errors except for one error, the crab should not shrink disappear and flip upside down (A growth min max lock variable would have been good to stop this).
Overall Excellent, Daniel has displayed all of Gestalts Theories for UI from Module 1 (1.The law of similarity in immediate access, colours and buttons, 2. unified connection and proximity via outlines of shapes for accessibility, accessibility included, interactive connections between buttons and button similarity groupings, 3. the law of figure-ground based on spatial relationship orientation, 4. The law of closure and filling in the theme, user story and persona in conjunction with other team members) and the most important key aspects of UX Human Centred Design Module 2 (Accessibility, simplicity and reduced cognitive load, interactivity, story and communication or feedback, and lastly Action (assignment 3).
Welcome scene: Really good objects showing good knowledge of pro builder, and provides consistency as it fits well the the theme nature. There is a good depth in the scene that helps to draw in the user. Using the generally known ‘play’-logo for the button is a really good use of UX, as almost any person knows that (1) this is something I can interact with, and (2) this icon means play.
Menu scene: Same setting as the welcome scene. Here the individual scenes are at the center of attention which ensures that the user knows to focus and interact with these. To further underline the buttons and create attention it is clever to create the outline of buttons in a different colour as the colour contrast draws the users attention. Finally, it is good use of UX that the outline of the buttons change colour when interacting with them as this provides a present feedback to the user. Instead of changing the colour from orange to yellow you could maybe have chosen a darker/deeper type of orange to provide the feedback, and thereby sticking more to the colour scheme of your buttons.
Daniel’s scene: Nice crab :) Very good use of icons that provide a clear understanding of which function they serve - it resembles a joy stick which is really nice. Once again, there is feedback on interactions which is provides a good UX, and the user can also navigate back to the main menu. Finally, the placement of the buttons is good as it is developed in landscape mode, so the user can reach buttons with their thumbs. The return to menu is ideally placed, as the upper left corner is typically where this would be placed (as on google chrome browser, most mobile application, on the Spotify desktop app, etc) - so it is good that you stick to the conventions as not to confuse the user.